Ambitious and enthusiastic digital artist with nearly a decade of industry experience, I have 3D modeled, textured, animated, and rendered products for commercial, film, game, and web-based use. I've worked with clients such as Nascar, HSN, Simply Ming, Johnsonville, BuiltBar, Tony Little, Curtis Stone, and Wolfgang Puck to name a few. My areas of expertise are in hard and soft surface modeling, texturing, lighting, rendering, and animation.
Create 3d models, textures and renders for furniture/classroom layouts for website and brochure catalogs.
Resolved technical issues relating to rendering, streaming and memory management and supported comprehensive troubleshooting.
Followed design guidelines, asset naming conventions and other technical constraints to produce results compliant with company standards.
Conceptualized compelling 3D animations, 3D models, and visual effects for logos, symbols, backgrounds and special features.
Worked with other artists, animators and programmers to execute projects on time and within budget constraints.
Conducted modeling and texture optimization for real-time 3D game applications.
Liaised with other departments to discuss ideas and create unified goals.
Create, texture, animate, and render 3D models for clients invention ideas. I bring there inventions to life by 3d modeling and animating them to show off their features and how they work.
Created and textured Hi-Rez 3D models/assets for architectural look book renderings.
Created, textured, animated and rendered 3d models for television, and web for clients such as Tony Little, Johnsonville, Curtis Stone, Fit Bit, AxiaSolar, BuiltBar and Generac to name a few.
Created, textured, animated and rendered 3d models for film, television, and web for clients such as Bernie the Dolphin, HSN, Simply Ming, NONO!, Intelli White, IMAN, and Joy Mangano to name a few.